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View Profile captainwillies

58 Game Reviews

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hmmm

i think the aliens need better "pathfinding". other than that id say split the barricades more to let imagination and freedom to customize become more prominent. anyway its coming along, and ill be interested to see this finnished

sweet

yep i played all the levels that have been put up so far. when you finish updates will they get included in this version or the one on your website. very nice game the fail-safe became a bit of an "I WIN" button but they were all very imaginative and it was fun figuring out which each one did. the upgrades were imaginative and the level design and enemies were well planned. all in all it was a great game lots of fun and i look forward to more updates :D

20 seconds?

20 seconds thats how long it took me to win. i walk through the tunnel, climed up the part of the room with the fire, then walked to the light burnt the rope then fell down on top of the grinning colossus which was then hit by the light and i get the credits.

very smooth game/controls +1
refreshingly simple +1
game length -2
the best credits ever +7

as short as this game is the song in the credits makes it worth it.

Kianis responds:

Thank you for your walkthrough, although you might want to warn people before you post stuff like that. Like put a [SPOILER] tag first or something. Thanks for the score!

thats great :D

from the small size i thought it would suck but it was really entertaining :D

awesome

i liked it, it was a great game. the only improvement that i can think of would be to hook the retry button up to the spacebar. because in those later levels it gets frustrating to use the mouse when all i want to do is immediately get back into it.

but all in all it was great and i had alot of fun which is what its all about :D

awesome

great game. i loved it. the towers were well balanced as well as the enemies. great work keep it up :D

love it

beautifully made. this is a great game all the towers, enemies, and upgrades are perfectly balanced (except the tesla towers i didnt find them useful. hay maybe they are you should bring out a walkthrough and faq or strategy guide on your website).

amazing

its simple, it doesn't have a story line...but you know what i had so much fun playing this game, and thats the main point which many people seem to forget. you had great level design, great programming and physics, and the music i LOVED it reminded me of the old Legend of Zelda games on the N64.

in other words. great game make moar!

cool

but does money do anything? and if it does shouldn't you be taking a small amount of money off for dieing. anyway pretty good but what kinda weird assking has flying swords and moving spikes all over his dungeon? how do the guards make their way around in that pit of death? :D

ThomSip responds:

haha :P

and yes the money is a factor for calculating your final score when you get past lvl 5 ;)

pretty good

take the time limit off its just annoying and leads to rushed decisions, yeah if you dont have time limit they just use google but they know their not true gamers if they do. and in the photo section looking at the photo with the writing on top was not a good idea, the writing ether blocks out part of the picture or the picture blocks out a bit of the writing and with the time limit it really doesnt help. and if saying all this makes me retarded well id rather be dumb and having fun than board out of my huge genius mind.

ShmenonPie responds:

The reason I have the time limit is so people can't use Google :D.
In the future I may make different difficulties with easy for no time limit, more skips, normal as it is now, and hard with less lives and no skips etc. If you think the time limit now is short, then you should have seen it when it was only 5 seconds :O
If you rolled over the text on the picture round, that brought up a box behind the text, making it easier to see. It only said that twice in the movie though. :/

is it just me or is the world about to end?

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