If I'm right, there are 9 elemental stones in the game. Lightning, Fire, Ice, Moon, Sun, Plasma, Death, Zombie, and Life. You can only choose one.
Lightning- Your dragon will gain the ability to call down a lightning nova, dealing AoE damage.
Fire- Your dragon will shoot fireballs. Somewhat ineffective, since you can't control the direction it faces easily.
Ice- Your dragon shoots balls of ice. Same issue as the Fireballs.
Moon- Your dragon calls down hail. Deals more damage than lightning, and slows.
Sun- Turns your dragon into a flamethrower. Great damage at close range.
Plasma- Your dragon gets a long range attack that will hit very hard, but is very hard to aim.
Death-Your dragons attacks will deal 1/5 of enemy health.
Zombie- Your dragons attacks will turn enemies into zombies, where they decay and die in seconds.
Life- Your dragon will shoot a power ball. It will also heal your hero.
Once you apply a stone to your dragon egg, it will take ~15 fights to hatch. Once it hatches, you have to get 1200 experience for your dragon before it will learn to attack. At level 7, their attacks get much stronger and have more of an effect. (There may be more levels, I haven't reached them yet.)
If you want the game to go smoothly for you, start out as Umbra. Charms/gear/stones found can be used on other characters by putting it in your stash.
Atal gets screwed up pretty easily without high defense/health.
Azarac is weak early game, but once you get lightning nova things get easier. Stack exp+ gear to level her up as quickly as possible. Defense/Life charms will let her tank her way until she gets lightning nova.
If this helps you, copy/paste it and keep it recent for players to see.
Original Poster - Krefe
-Make a better trade system.
-Once research you shouldn't have to buy again for each mission.
-Better mission stats
Thanks, you're totally correct!
This game will be amazing. but pleeeeeease add mute button.
to unlock the character on the char select screen type in the feild "axis"
its way to repetitve to play twice just with different skills. but still choose a char and fight.
we've all been there.
this game is very phsycological. its about following your dreams. and that reaching towards them means practically giving up your confortable place and jumping into the darkness to find your way.
this is the greatest AR-PEE-GEEE EVER. it has everything. action, adventure, and a tear jerking emotional story with plot twists and boss fights. its a MASTER PEACE.
there were to many times i ended up looking at the background for AGES. sure its a spot the difference game but the highlight thats supposed to make this unique is the girls. to many times i didn't even glance at the girl looking for changes in the background yet this game is called "Calendar Girls" so why am I not looking at them? make the girls more detailed and keep the game centered around them. other than that the music was relaxing and the colours were bright and imaginetive.
good job 7/10
- More sound controls (true)
- Manual control over AI (that would be good)
- Item bug in inventory (go for it)
- Smarter AI (the AI was fine)
- More animation variety (meh I've seen worse)
- Better storyline (how so it was going fine to start with)
- Non linear gameplay (i didn't mind it)
- Better Cutscenes (they were fine)
for the next game I'd just say make it longer thats all it needs.
but enemies have bullshit attacks. that fat goblin thing needs to have a range nerf.
i got to level 39
there is just something about this that just makes it boring really fast. or maybe its just me. towers dont "feel" like they are killing units maybe make more detailed missiles or add some kind of death animation on enemies because the simple fade out at death really made it feel bland.
Not much in tower options just the stronger the more expensive maybe you could change the look of towers that have been fully upgraded to add some sought of visual accomplishment.
other than that it was ok but "I've" had better.
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